EA Sports have posted their first blog (in the form of a video) relating to Madden NFL 11. This is the second year that EA has used halftime in the SuperBowl as an opportunity to make their first public statement on the game. Preceeding the video, Creative Director Ian Cummings posted a written blog which is copied below, underneath which is the video itself.
As a team we all spent countless hours working with the community over the course of Madden NFL 10 through blogs, forums, Twitter, podcasts, interviews, radio shows, and many other avenues, so we look to continue that momentum this year and keep up the interaction with our fans for the coming year.
From the hiring of Mark Turmell (designer/creator of such massive hits as Smash TV, NBA Jam, NFL Blitz, etc) to the announcement of the fan-chosen cover athlete (via Doritos), there has been a decent amount of Madden-related news swirling around. Knowing this, we wanted to use this first blog as a way to communicate some information out to our fans to keep them in the loop with how things are shaping up for Madden NFL 11, and do so in video format so you don’t have to read through 10 pages of information.
The video blog below will be released right here, at halftime of the Super Bowl. It will feature a few members of the team as well as some thoughts on Madden NFL 10, Madden NFL 11, and our pick for Super Bowl winners. There are plenty of other people out there that make this game great but these are some of the folks that you may be hearing from throughout the year.
Before you watch the video, I want to be very clear that our vision for the Madden NFL franchise hasn’t changed. I know some folks expressed concern that the hiring of Mark Turmell equated to turning Madden NFL 11 into Madden NFL Blitz, but things couldn’t be farther from the truth. We are all 100% focused on creating the most true-to life NFL simulation experience as possible – and that’s always been the goal (a goal set forth by John Madden himself 20+ years ago). We set a clear vision statement last year and it still holds true for us – “Everything you see on Sundays, see it in Madden NFL”. We want to accurately deliver an amazing NFL experience in our game, whether it’s through simulating the feel of a broadcast, re-creating the immersion you feel sitting at the 50 yard line at your favorite team’s stadium, or making you feel like you’re suiting up and putting on your pads again. Madden NFL 10 took great strides in this area but we all know there is more to accomplish. Our best bet towards reaching those goals is staying the course and continuing on our progress that we made last cycle.
We really look forward to kicking up the interaction and information in the coming months. Thanks for reading (and watching), and feel free to hop on over to the official Madden forums at halftime as well to discuss anything related to this blog. Hope you enjoy the game!
- Ian Cummings
Creative Director, Madden NFL 11 (Xbox 360/PS3)…
“Madden Ultimate Team” is the latest add-on to Madden ‘10, and when it was announced a month and a half ago, I was tacitly excited for the mode. It sounded like a fresh implementation of a build-a-team format that had some interesting online ramifications. Unfortunately, the implementation is just off and was not well thought out.
Starting out, the mode just isn’t complete. This should be a fully-functional “Create a team” type mode. MUT allows you to create a team name and that’s about it. You’re not even called by your team name during games, but rather, referred to as the team that your “jersey card” is. So, for instance, my MUT team started with the Rams as one of my jerseys, and so, during the games, I’m referred exclusively as the Rams. This is the most obvious oversight of the mode… and it feels as if nobody actually played it before releasing it to the public. What is the point of creating a team and giving them the name “The Albatross” if you’re going to be referred to as a very arbitrary team already in the game? Adding to this, you should be able to design your own logos and colors… I understand adding the cards component, but it feels like the easy way out, instead of implementing an NCAA Football type mode and allowing uploads of team logos and what have you.
Another issue is that this is obvious just a monetization effort for EA, by charging for player cards, EA stripped the skill out of this mode. All I need to do is spend $20 and I can instantly buy the Ultimate Team, which is very lame. EA took a similar approach with NHL ‘10 by allowing players to buy the player upgrades for the EA Hockey League mode. It ruined the mode. Imagine releasing an MMO where you could just buy the ultimate character immediately, it would be ruinous. C’mon EA, stop ruining your own modes by looking for alternative monetization.
Perhaps, as well, my mode is just borked. I’m starting a 61 overall team, but EVERY game I play is against the Colts and it does not seem like I can change this. Do I have to beat the Colts just to play another team? It’s kind of difficult when you begin with such a crappy, 61-overall team to beat one of the best teams in the entire game. What gives? I’m currently 0 – 2 against the Colts and my next game is, unsurprisingly, against the Colts as well. Three consecutive games against the Colts? C’mon. In my last game, I got screwed by my computer teammate causing a very stupid facemask penalty, one of the over-called penalties in Madden ‘10, and it cost me the game by putting the Colts in FG range and winning it with a last second FG, 20 – 17. I felt cheated and have very little motivation to play against the Colts again with such a shitty team. Does EA want me to spend $20 just to buy platinum cards so that I can beat a team of platinum players? Give me a break.
[EDIT]: You can manually change your opponent. Did not know this. Still, not well implemented.
The most egregious lapse, however, comes with the inability to play against friends in MUT. It does not make any sense. I do not like playing online against random players, it’s a bore and I like playing with friends. By only allowing random matchups, EA has removed the fun for thousands of online players who like playing online but do not like playing against a player who will curse, quit, and exploit the game to get ahead. I tried to think of the only reason EA would not allow friend-to-friend matchups, and my old explanation was that they didn’t want people to move up the ranks by playing against friends or fixing the leaderboards. Well, that for me is not legitimate, considering that any player can spend $20 and build a team of platinum players in no-time, so it revokes that argument that they wanted to leave this up to skill. At least give the opportunity for players to play against their friends in unranked games with their MUT that wouldn’t use up a player’s contract card or would not contribute to the coins earned or something. It just doesn’t make any sense. Obviously, as well, the absence of playing against friends is not to level the playing field: not only can you buy cards, but you can set any difficulty level, computer AI skill, or settings. Nothing is stopping me from making a 3-minute game on All Pro with CPU skill level at rock bottom zeros. What’s the point?
I was looking forward to Madden Ultimate Team, but it’s an empty mode that seems half finished. It feels more as if EA wanted to come up with a way to quickly further monetize Madden ‘10 by adding this fundraiser mode, and did not think the whole thing through.
Here’s hoping Madden Ultimate Team in Madden ‘11 is a little more well thought out and implemented, and not just a cheap fundraiser for Electronic Arts.
Madden NFL Arcade was recently released by EA on Xbox Live and PlayStation Network. This arcade football game has been developed by the same Tiburon guys who make the Madden “sim” game each year and features the official NFL license, meaning you will find all the familiar player and team names that you would expect to see. It features similar over the top elements of football that you might have enjoyed in previous arcade football titles from EA – depending on whether you bought and played any of the three NFL Street titles that were released. That said, it’s not quite up to the same detail, depth and playability as NFL Street was.
We’d like to hear your impressions of the game. Have you bought it ? Did you decide it was overpriced ? Do you love it ? Do you hate it ?
One of our most requested features here on the EASportsFans.com Madden blog relates to mobile web access via phone or IPod Touch. With that in mind I have today installed the WPTouch plugin which means that when you access the blog from your IPhone, IPod, Android, Storm or Pre mobile phone you will view the [...]
The famous (?) “Big Dawg” Brown’s fan is suing EASports. Why? Well, he says, because EA included his likeness without permission in Madden 2010. But, I think the real reason is obvious: everybody makes fun of you and you’re a Browns fan.
What do you think, does he have a case? We settled this with college [...]
Madden 2010 has been out for about a month and a half, and you’d be a nitwit to think that this isn’t the best Madden that this console generation has seen. That being said, there are still a host of glitches, bugs, and oversights in the game that really shine through the polish put on [...]
Our sister blog, The SportsGameGuy, details all of the players included in the latest Roster Update… but the noteable ones, you know, are Mike Vick and Brett Favre. Jump onto the X-Box Live or PSN menu in the game to be prompted to download the new rosters (you may need to go to the “Create [...]
As I’m sure you’ve all heard, Brett Favre has been signed by the Minnesota Vikings. In addition to Michael Vick being added to the Philadelphia Eagles, Brett Favre will also be added to the Vikings with the next roster update, scheduled for August 18th, 2009 or early morning August 19th, 2009. The update should be [...]
ESPN just broke what Michael Vick’s ratings are going to be in Madden 2010 — 73overall, 90 for speed, 93 for agility. Vick seems like he can still definitely be a threat in Madden this year, but his passing attributes were significantly squashed, with all of his accuracy ratings being down below 70, and awareness [...]
Sorry for my absence, during the last week, I was moving into my newly bought house this week and didn’t have full internet access. As you all know, Madden 2010 came out today. I just picked up my copy and have only managed to get in one game before my 360 controller ran out of [...]
NCAA Football 11 video blog RT @TopsyRT: The Sports Journal URL2010/03/09
@Badboy49er It's a very fun and I imagine will become quite an addictive game. I thought the power ups would get in the way but they don't URL2010/03/08
I have a Multiplayer Rank of 3 in #blurthegame URL2010/03/08