We had three comments last week on one of the NCAA Football ‘11 threads about players seeing zero progression on their recruits in Dynasty mode. This is an issue that I raised across forums when the 2nd patch came out for NCAA ‘11, and my concerns have been validated by these posts. So, I’m creating a new entry to hopefully bring some attention to the issue and also just get more information out there.
NCAA Football ‘11 is a solid game, perhaps EA’s most complete football game in years, but there have still been a host of problems, many of which have been tuned and patched since the release of the game. Patch #2, however, brought on a weird circumstance. When Patch #2 was released, many X-Box 360 gamers noted that progression in Dynasty mode stopped, that upon simulating seasons, players had 0 improvement across the board. There was a rush of concern over sports gaming forums but the “fix” came very quickly: the Tuner #2 set solved this glitch and they were supposed to be released at the exact same time, but on the 360, there was a slight delay in the Tuner #2 set being released, so anybody who first downloaded Patch #2 but didn’t download Tuner #2 would have seen this problem until they went to the main screen and were prompted to download tuner #2. It goes without saying that this was a very isolated problem, as you are prompted to download both the tuner and patch when the game loads.
However, it raised an interesting dilemma that has since been confirmed. On August 11, just after the release of the patch, I warned that we could run into a real problem with EA’s new “Online Pass” feature and the mandatory title updates. Naturally, my thread was too dense and it got zero replies (no surprise for me), but now the problem has begun to start hitting the masses. Here it is in detail:
In NCAA Football ‘11 if you download Patch #2 but do not download Tuner Set #2, then your players in dynasty mode won’t progress, they will be stuck at the level that they come in with. Naturally, the argument is, well, download both the patch and the tuner update — because both of them together have made a really enjoyable dynasty mode. But, here in lies the problem. Title updates are mandated by Microsoft and Sony: you cannot boot up the game and stay on X-Box Live or PSN without updating the game; you are logged out of XBL if you reject the prompt to update. Again, I have to stress this, they are mandatory for the players to download. Tuners, however, are not mandatory and even further, to download a tuner set from EA (which is almost like a mini-patch), you have to have the new, exclusive “EA Online Pass” enabled. Now, if you bought the game new, then this isn’t a problem, every new user enters a code that can be found in the manual and, voila, you have access to the EA Online Pass, which grants you access to tuner downloads, online play, online dynasty, and more features. However, if you bought the game used, second hand, or have simply forgotten to type in your Online Pass code, then you will not be able to download the tuner set.
The result is this: The player starts up NCAA Football ‘11, they are prompted to download Patch #2, which is a mandatory requirement of Microsoft & Sony. Patch #2 downloads. Then, when the game loads, they are not prompted to download Tuner Set #2 because the player does not have EA Online Pass. The result is that offline dynasty mode is completely borked by this. This is completely contradictory to what EA originally intended and explained Online Pass as being: It would enable certain functions of online play, dynasties, team builder, online matches, and so on, but would not effect the offline game. Well, clearly, somebody at EA did not think the Online Pass idea through completely, because they’ve made a situation where offline play is functionally ruined by title updates being required but tuners being hidden behind the Online Pass layer.
If you are having this problem where your players do not progress in dynasty mode, please post a comment. We had a few comments about this on the last NCAA blog, so I’m hoping to get some more feedback to be able to turn it over to EA — not just to fix this problem for NCAA ‘11, but just so that they can also reconsider their Online Pass strategy, and think the initiative through completely.
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